Tuesday, May 28, 2019

Video Games and Violence Essay examples -- classical conditioning, pav

One of the main concerns with respect to violence in video games compared to other media is the fact that games are immersive, and interactive. They are repetitive, and based on a reward system which is a proven psychological component of classical conditioning discovered by Ivan Pavlov. This argument however has been going on since the old age of the comic book in the 50s, and because of the graphic violence portrayed in them, parents blamed them for their childrens bad behavior. It seems that blaming games, and other media in this way is quite a work-shy view to take. Subsequently, it is really using game manufacturers as a scapegoat, while ignoring the bigger issue, the person who has committed this act of aggression or violence, and other issues that throw off brought them to this point. Apparently, according to a 2001 U.S. Surgeon Generals report, the panic over video game violence is twice as harmful as it misdirects energy that could be utilize in helping kids with probl ems, and allows them to fester to the point where they break down, and act out in aggression.A more appropriate question would be Do raging games inspire the gamer to cause violence? If the game does make a person commit violence, then are they mature enough to be playing it in the first place? Does this mean though one learns to be reddened from playing a violent game, any more than watching a violent film, or listening to an hostile Hip-Hop or Rap song, and feel a long term effect to make the player violent and aggressive in real life, where they may otherwise have been non-violent. A prison in Missouri seem to think that they do affect the player, as since 2004 they have been the first to remove them from prison privileges. Whether or not this has r... ...ey, n.p. New York Oxford Oxford University Press, 2007., University of Cumbria Library Catalogue, EBSCOhost, viewed 23 December 2013.Death Race. (2013) DEATH RACE (Video Game). Online. Available from http//en.wikipedia. org/wiki/Death_Race_%281976_game%29. Accessed 21/12/2013.Egenfeldt-Nielsen, S. S., Smith, J. and Tosca, S. (2013) Video Games and Risks, Understanding Video Games, Second Edition. New York Routledge, pp 255-277.Springer. (2013) Video games do not make vulnerable teens more violent. Available at http//www. springing cow.com/about+springer/media/springer+select?SGWID=0-11001-6-1433942-0 (Accessed 29/12/2013).Wendy Stogner. (2007) Do Video Games Cause Violence in Children?. Yahoo Voices. Weblog Online 23rd May. Available from http//voices.yahoo.com/do-video-games-cause-violence-children-359143.html?cat=25. Accessed 29/12/2013.

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